THE ETERNAL MARCH — FACT SHEET

Developer:   Studio Traveling Light (Antwerp, Belgium)
Website:     https://theeternalmarch.com
Studio:      https://travelinglight.be
Contact:     timo.vergauwen@travelinglight.be
Genre:       Narrative-driven stealth / puzzle, fixed camera
Playtime:    Around 4 hours
Platforms:   PC, Mac & PlayStation (planned)
Status:      In development
Engine:      Unreal Engine 5

SHORT DESCRIPTION
A dark fantasy story set in a world plagued by a deadly day/night cycle,
which forces humanity into a never-ending migration.

ABOUT THE GAME
The Eternal March is a narrative-driven stealth puzzle game, played from
fixed camera angles. Its world is ravaged by murderously hot days, forcing
all of humanity to keep migrating, following the Night. There is no time to
build, no time to farm, and no time to sleep more than three hours a day.

We follow three nomads: Atlàr, an amateur cartographer; the pregnant
stilt-walker Marzuta; and Ptole, a mysterious swindler. Together they search
for another way across the ocean. But we don't see their story through their
eyes. We see it through the eyes of the small creature following them: a
newborn colossus, of a species long thought extinct. Atlàr stole an egg from
her nest. Inside is her unborn brother, and she will do anything to save him.

Think Stray meets Dishonored: you play a small animal who sabotages and
manipulates a group of humans, in a dark fantasy world where you plan
around NPC detection.

KEY FEATURES
- Fixed camera, directed like film: the story unfolds during play, not in cutscenes
- Stealth without combat: you can't fight your enemies, you can't even attack them
- Shared Vision: see through the eyes of your unborn brother inside the egg
  to find where it is and discover hidden routes
- Only big actions: one well-chosen hatch opened to the scorching sun
- Minimal UI: your inventory is the one item you can hold in your mouth

TEAM
Timo Vergauwen            Game Director / Art Director / Producer
Jeroen Van Raevels        Technical Director
Margot Vandenbussche      3D Artist / Level Designer
Anna Konijnendijk         Narrative Designer / Writer
Tamara De Schepper        3D Animator
Pieter Dirckx             Concept Artist
Maxim Helinckx &
Pieter De Meester         Music Supervisors (Stavroz)
Jon Birdsong              Musician

ABOUT THE STUDIO
Studio Traveling Light is a video production company based in Antwerp,
Belgium, crafting documentaries, fiction and music videos. Founded by
cinematographer and director Timo Vergauwen, the studio has produced work
for clients including Sony Music, the European Space Agency (ESA) and
Mongabay. Its work has screened at DOCVILLE and CineQuest, among others.
The studio is now expanding into game design, bringing the same cinematic
sensibility to new formats. The Eternal March is its first game.

SUPPORTED BY
Flanders Audiovisual Fund (VAF)
Flanders Game Hub

CREDITS FOR IMAGES
Key art & forest canopy: Pieter Dirckx. Colossus concept: Ruby Renteurs.
Screenshots are work in progress.
